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java.lang.Object![]()
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java.awt.Graphics
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java.awt.Graphics2D
public abstract class Graphics2D

This Graphics2D class extends the
Graphics
class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. This is the fundamental class for rendering
2-dimensional shapes, text and images on the Java(tm) platform.
Graphics2D object are specified
in a device-independent coordinate system called User Space, which is
used by applications. The Graphics2D object contains
an AffineTransform
object as part of its rendering state
that defines how to convert coordinates from user space to
device-dependent coordinates in Device Space.
Coordinates in device space usually refer to individual device pixels
and are aligned on the infinitely thin gaps between these pixels.
Some Graphics2D objects can be used to capture rendering
operations for storage into a graphics metafile for playback on a
concrete device of unknown physical resolution at a later time. Since
the resolution might not be known when the rendering operations are
captured, the Graphics2D Transform is set up
to transform user coordinates to a virtual device space that
approximates the expected resolution of the target device. Further
transformations might need to be applied at playback time if the
estimate is incorrect.
Some of the operations performed by the rendering attribute objects
occur in the device space, but all Graphics2D methods take
user space coordinates.
Every Graphics2D object is associated with a target that
defines where rendering takes place. A
GraphicsConfiguration
object defines the characteristics
of the rendering target, such as pixel format and resolution.
The same rendering target is used throughout the life of a
Graphics2D object.
When creating a Graphics2D object, the
GraphicsConfiguration
specifies the default transform for
the target of the Graphics2D (a
Component
or Image
). This default transform maps the
user space coordinate system to screen and printer device coordinates
such that the origin maps to the upper left hand corner of the
target region of the device with increasing X coordinates extending
to the right and increasing Y coordinates extending downward.
The scaling of the default transform is set to identity for those devices
that are close to 72 dpi, such as screen devices.
The scaling of the default transform is set to approximately 72 user
space coordinates per square inch for high resolution devices, such as
printers. For image buffers, the default transform is the
Identity transform.
Graphics2D rendering attributes.
The renderer can optimize many of these steps, either by caching the
results for future calls, by collapsing multiple virtual steps into
a single operation, or by recognizing various attributes as common
simple cases that can be eliminated by modifying other parts of the
operation.
The steps in the rendering process are:
Clip.
The Clip is specified by a Shape
in user
space and is controlled by the program using the various clip
manipulation methods of Graphics and
Graphics2D. This user clip
is transformed into device space by the current
Transform and combined with the
device clip, which is defined by the visibility of windows and
device extents. The combination of the user clip and device clip
defines the composite clip, which determines the final clipping
region. The user clip is not modified by the rendering
system to reflect the resulting composite clip.
Composite
attribute in the Graphics2D context.
Shape operations
draw(Shape) operation, then
the createStrokedShape
method on the current Stroke
attribute in the
Graphics2D context is used to construct a new
Shape object that contains the outline of the specified
Shape.
Shape is transformed from user space to device space
using the current Transform
in the Graphics2D context.
Shape is extracted using the
getPathIterator
method of
Shape, which returns a
PathIterator
object that iterates along the boundary of the Shape.
Graphics2D object cannot handle the curved segments
that the PathIterator object returns then it can call the
alternate
getPathIterator
method of Shape, which flattens the Shape.
Paint
in the Graphics2D context
is queried for a PaintContext
, which specifies the
colors to render in device space.
String:
String, then the current
Font in the Graphics2D context is asked to
convert the Unicode characters in the String into a set of
glyphs for presentation with whatever basic layout and shaping
algorithms the font implements.
AttributedCharacterIterator
,
the iterator is asked to convert itself to a
TextLayout
using its embedded font attributes. The TextLayout
implements more sophisticated glyph layout algorithms that
perform Unicode bi-directional layout adjustments automatically
for multiple fonts of differing writing directions.
GlyphVector
, then the
GlyphVector object already contains the appropriate
font-specific glyph codes with explicit coordinates for the position of
each glyph.
Font is queried to obtain outlines for the
indicated glyphs. These outlines are treated as shapes in user space
relative to the position of each glyph that was determined in step 1.
Shape operations.
Paint is queried for a
PaintContext, which specifies
the colors to render in device space.
Image Operations
Image.
This bounding box is specified in Image Space, which is the
Image object's local coordinate system.
AffineTransform is passed to
drawImage(Image, AffineTransform, ImageObserver)
,
the AffineTransform is used to transform the bounding
box from image space to user space. If no AffineTransform
is supplied, the bounding box is treated as if it is already in user space.
Image is transformed from user
space into device space using the current Transform.
Note that the result of transforming the bounding box does not
necessarily result in a rectangular region in device space.
Image object determines what colors to render,
sampled according to the source to destination
coordinate mapping specified by the current Transform and the
optional image transform.
Graphics2D rendering attributes are:
Paint
Component.
Font
Font of the Component.
Stroke
Transform
getDefaultTransform
for the GraphicsConfiguration of the Component.
Composite
AlphaComposite.SRC_OVER
rule.
Clip
Clip, the output is clipped to the
Component.
The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers.
A pen with a width of one pixel does not need to fall
completely on pixel N as opposed to pixel N+1. The pen can fall
partially on both pixels. It is not necessary to choose a bias
direction for a wide pen since the blending that occurs along the
pen traversal edges makes the sub-pixel position of the pen
visible to the user. On the other hand, when antialiasing is
turned off by setting the
KEY_ANTIALIASING
hint key
to the
VALUE_ANTIALIAS_OFF
hint value, the renderer might need
to apply a bias to determine which pixel to modify when the pen
is straddling a pixel boundary, such as when it is drawn
along an integer coordinate in device space. While the capabilities
of an antialiasing renderer make it no longer necessary for the
rendering model to specify a bias for the pen, it is desirable for the
antialiasing and non-antialiasing renderers to perform similarly for
the common cases of drawing one-pixel wide horizontal and vertical
lines on the screen. To ensure that turning on antialiasing by
setting the
KEY_ANTIALIASING
hint
key to
VALUE_ANTIALIAS_ON
does not cause such lines to suddenly become twice as wide and half
as opaque, it is desirable to have the model specify a path for such
lines so that they completely cover a particular set of pixels to help
increase their crispness.
Java 2D API maintains compatibility with JDK 1.1 rendering
behavior, such that legacy operations and existing renderer
behavior is unchanged under Java 2D API. Legacy
methods that map onto general draw and
fill methods are defined, which clearly indicates
how Graphics2D extends Graphics based
on settings of Stroke and Transform
attributes and rendering hints. The definition
performs identically under default attribute settings.
For example, the default Stroke is a
BasicStroke with a width of 1 and no dashing and the
default Transform for screen drawing is an Identity transform.
The following two rules provide predictable rendering behavior whether aliasing or antialiasing is being used.
BasicStroke
object may be "normalized" to provide consistent rendering of the
outlines when positioned at various points on the drawable and
whether drawn with aliased or antialiased rendering. This
normalization process is controlled by the
KEY_STROKE_CONTROL
hint.
The exact normalization algorithm is not specified, but the goals
of this normalization are to ensure that lines are rendered with
consistent visual appearance regardless of how they fall on the
pixel grid and to promote more solid horizontal and vertical
lines in antialiased mode so that they resemble their non-antialiased
counterparts more closely. A typical normalization step might
promote antialiased line endpoints to pixel centers to reduce the
amount of blending or adjust the subpixel positioning of
non-antialiased lines so that the floating point line widths
round to even or odd pixel counts with equal likelihood. This
process can move endpoints by up to half a pixel (usually towards
positive infinity along both axes) to promote these consistent
results.
The following definitions of general legacy methods perform identically to previously specified behavior under default attribute settings:
fill operations, including fillRect,
fillRoundRect, fillOval,
fillArc, fillPolygon, and
clearRect, fill
can now be called
with the desired Shape. For example, when filling a
rectangle:
fill(new Rectangle(x, y, w, h));is called.
drawLine,
drawRect, drawRoundRect,
drawOval, drawArc, drawPolyline,
and drawPolygon, draw
can now be
called with the desired Shape. For example, when drawing a
rectangle:
draw(new Rectangle(x, y, w, h));is called.
draw3DRect and fill3DRect methods were
implemented in terms of the drawLine and
fillRect methods in the Graphics class which
would predicate their behavior upon the current Stroke
and Paint objects in a Graphics2D context.
This class overrides those implementations with versions that use
the current Color exclusively, overriding the current
Paint and which uses fillRect to describe
the exact same behavior as the preexisting methods regardless of the
setting of the current Stroke.
Graphics class defines only the setColor
method to control the color to be painted. Since the Java 2D API extends
the Color object to implement the new Paint
interface, the existing
setColor method is now a convenience method for setting the
current Paint attribute to a Color object.
setColor(c) is equivalent to setPaint(c).
The Graphics class defines two methods for controlling
how colors are applied to the destination.
setPaintMode method is implemented as a convenience
method to set the default Composite, equivalent to
setComposite(new AlphaComposite.SrcOver).
setXORMode(Color xorcolor) method is implemented
as a convenience method to set a special Composite object that
ignores the Alpha components of source colors and sets the
destination color to the value:
dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
RenderingHints

| Constructor Summary | |
|---|---|
protected |
Graphics2D
Constructs a new Graphics2D object. |
| Method Summary | |
|---|---|
abstract void |
addRenderingHints
Sets the values of an arbitrary number of preferences for the rendering algorithms. |
abstract void |
clip
Intersects the current Clip with the interior of the
specified Shape and sets the Clip to the
resulting intersection. |
abstract void |
draw
Strokes the outline of a Shape using the settings of the
current Graphics2D context. |
void |
draw3DRect
Draws a 3-D highlighted outline of the specified rectangle. |
abstract void |
drawGlyphVector
Renders the text of the specified GlyphVector using
the Graphics2D context's rendering attributes. |
abstract void |
drawImage
Renders a BufferedImage that is
filtered with a
BufferedImageOp . |
abstract boolean |
drawImage
Renders an image, applying a transform from image space into user space before drawing. |
abstract void |
drawRenderableImage
Renders a RenderableImage ,
applying a transform from image space into user space before drawing. |
abstract void |
drawRenderedImage
Renders a RenderedImage ,
applying a transform from image
space into user space before drawing. |
abstract void |
drawString
Renders the text of the specified iterator, using the Graphics2D context's current Paint. |
abstract void |
drawString
Renders the text of the specified iterator, using the Graphics2D context's current Paint. |
abstract void |
drawString
Renders the text specified by the specified String,
using the current text attribute state in the Graphics2D context. |
abstract void |
drawString
Renders the text of the specified String, using the
current text attribute state in the Graphics2D context. |
abstract void |
fill
Fills the interior of a Shape using the settings of the
Graphics2D context. |
void |
fill3DRect
Paints a 3-D highlighted rectangle filled with the current color. |
abstract Color |
getBackground
Returns the background color used for clearing a region. |
abstract Composite |
getComposite
Returns the current Composite in the
Graphics2D context. |
abstract GraphicsConfiguration |
getDeviceConfiguration
Returns the device configuration associated with this Graphics2D. |
abstract FontRenderContext |
getFontRenderContext
Get the rendering context of the Font within this
Graphics2D context. |
abstract Paint |
getPaint
Returns the current Paint of the
Graphics2D context. |
abstract Object |
getRenderingHint
Returns the value of a single preference for the rendering algorithms. |
abstract RenderingHints |
getRenderingHints
Gets the preferences for the rendering algorithms. |
abstract Stroke |
getStroke
Returns the current Stroke in the
Graphics2D context. |
abstract AffineTransform |
getTransform
Returns a copy of the current Transform in the
Graphics2D context. |
abstract boolean |
hit
Checks whether or not the specified Shape intersects
the specified Rectangle , which is in device
space. |
abstract void |
rotate
Concatenates the current Graphics2D
Transform with a rotation transform. |
abstract void |
rotate
Concatenates the current Graphics2D
Transform with a translated rotation
transform. |
abstract void |
scale
Concatenates the current Graphics2D
Transform with a scaling transformation
Subsequent rendering is resized according to the specified scaling
factors relative to the previous scaling. |
abstract void |
setBackground
Sets the background color for the Graphics2D context. |
abstract void |
setComposite
Sets the Composite for the Graphics2D context. |
abstract void |
setPaint
Sets the Paint attribute for the
Graphics2D context. |
abstract void |
setRenderingHint
Sets the value of a single preference for the rendering algorithms. |
abstract void |
setRenderingHints
Replaces the values of all preferences for the rendering algorithms with the specified hints. |
abstract void |
setStroke
Sets the Stroke for the Graphics2D context. |
abstract void |
setTransform
Overwrites the Transform in the Graphics2D context. |
abstract void |
shear
Concatenates the current Graphics2D
Transform with a shearing transform. |
abstract void |
transform
Composes an AffineTransform object with the
Transform in this Graphics2D according
to the rule last-specified-first-applied. |
abstract void |
translate
Concatenates the current Graphics2D Transform
with a translation transform. |
abstract void |
translate
Translates the origin of the Graphics2D context to the
point (x, y) in the current coordinate system. |
Methods inherited from class java.awt.Graphics ![]() |
|---|
clearRect |